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I’m working on a little project and I’ve decided to share my process of modelling some of the assets. Hopefully it helps someone.

I’ll have to figure out a way to screencast my keypresses. Somehow the default blender functionality for this isn’t working.

At 1458 tris, it will be able to convey enough visual information to be interpreted as a rubbish bin without using too much GPU power. This will be fairly small when it’s placed in the project.