Toria convinced me to work with primitives at first in order to move progress along and get something functioning before spending too much time on details.
As such, I’ve already created a grid-paper level for my maze game, which I’ve tentatively called Castle Sirymot.
In order to economize on time, I’ve created the hedges out of cube primitives in Unity3D for now. I can make better hedges if time allows.
Well, it looks simple for now and I’m not done yet, but after struggling again with Dell over a terrible laptop they sent me (the Dell Vostro 3459) I have very little mental energy to work today.
Thanks for screwing me over again Dell. Now they won’t even refund me either.